In this talk from GDC 2015, Swen Vincke focuses on Larian’s experience of successfully turning into an independent self-publisher with the hit RPG Divinity: Original Sin, after 15 years of working with different publishers. Structured into into 10 simple advises to both aspiring and experienced developers, this lecture discusses how setting up your own PR, marketing, localization and even distribution is well worth the effort.
GDC talks cover a range of developmental topics including game design, programmi
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