Here’s an object that was left out of the Casino levels from Sonic Heroes and it’s the Fireworks that I’ve managed to port and find out any known parameters that changes anything to it. An example object miscellaneous entry follows this:
00 19 00 00 00 04 42 C8 00 00 42 20 00 00 43 11 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 01 00
The object ID for the fireworks in the Casino Park list is 83 and the color ids are the following values for the settings in 0x7:
00 - Blue
01 - Red
02 - Green
03 - Purple
04 - Yellow
To reveal them in the level you’re editing, change the byte to 01 at 0x19 in the object’s misc. section entry. Anyone who wants to change the material for this object, the flag is at offset “0xB4AC3“ in the main executable file and the default hex byte is 14 (the double sided additive alpha appearance). Remember, you can only go up to 18 on material flag byte values.
Anyone who wants to try the firework placements out, here’s the mod:
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