Spelunky 3: Hell Speedrun WR

Very, very good run. This was a seed where pretty much everything went right, apart from a few small factors like not having a compass. The fast start, shopkeeper de-aggro on 3-4, and a 42 second hell were all amazing (and lucky) things that made this run good. The only realistic time saves here are in the temple with the somewhat slow 4-2 and 4-3 as well as Olmec with the hell door spawn being on the right side. Also shoutout to Krille71 for finding a consistent way to use paste bombs on Olmec since it wo
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