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Hello, everybody! In this video, I will explain my process of creating an explosion in Blender. I will be describing the value of references, the behavior of different types of emitters, along with clarifying my intentions throughout the process of creating a smoke simulation. I will be using a manageable explosion as a practical example.
CG explosions are one of those things that seem a lot easier than they are. There’s a lot of work that goes into just getting the basic shape to look appealing and to move realistically. I’m not by any means an expert on the topic; however, the information I’ll present here has helped me get better results quite consistently.
Unfortunately, I wasn’t able to explain the technical side of CG explosions. Although I was excited to make a proper introduction to all the features in the new Mantaflow engine, it has just too many bugs and things to change. And due to all the upcoming fixes, a more technical version of this tutorial would likely become obsolete in a few months. Due to this, I decided to focus more on the thought process.
However, if you wish to understand the essentials of how Mantaflow works and how to operate it, I recommend these tutorials:
Olav3D Tutorials:
Blender Made Easy:
CrossMind Studio:
Support the channel or just follow my updates on Patreon:
My current PC specs (I recommend better than these):
16 Gb of RAM
Intel® Core™ i7-3770 CPU @ GHz
Nvidia GeForce GTX 650 Ti GPU
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