Idea to Animation in 24 hours - Unreal Motion Capture Workflow
THIS EPISODE ► We follow Christian Faber for a day at his Copenhagen Rig Studio. From the early morning idea, to a finished product the next day.
Step by step stages in a Unreal Engine Performance Capture virtual production workflow, making the first showcase for Copenhagen Rig.
To the Moon… and beyond
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00:00 Intro
01:35 Entering the stage
02:09 The first sketch
02:33 Collecting inspiration
03:23 The 3D Department
05:52 The Unreal Department
07:11 Getting ready for Performance Capture
07:58 Getting the the XSense Suit
08:40 Mocap is rolling
12:25 Performance capture recap
14:02 The Next Morning
14:43 Ready for Virtual Camera
15:42 Virtual Camera Rolling… on the Moon
18:28 Moving the Earth
18:53 Bionicle in the sand
20:29 Recap of the VCam session
20:50 Editing in Unreal
21:06 Recap
21:45 Editing Timelapse
21:48 Credits
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