OpenGL 3D Game Tutorial 4: Introduction to Shaders

LWJGL tutorial series on how to create a 3D Java game with OpenGL! So in this part of this week’s tutorial I’ll be explaining what Shaders do and how they work, and then in the next episode we’ll be programming some ourselves. LWJGL Wiki: Tutorial Schedule (subject to change): 1. Display 2. VAOs and VBOs - Rendering a quad 3. Rendering using glDrawElements 4. Shader introduction 5. Texturing 6. Matrices, moving and rotating 7. 3rd person camera 8. Loading
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