Welcome back to the ía´s World
In this tutorial we go a deeper into the Datasmith workflow and organization on Unreal Engine.
And we don’t end here, we also review the general aspects of this simple project: Models, Lightmaps, Ray Tracing ...
So you can see how to get the most out of it to get an interior scene with photorealistic quality.
If you are interested, keep watching this video tutorial, give me the Like and subscribe to the channel.
Thanks & Regards
0:00 Intro
0:23 Welcome
0:40 Project Overview
1:55 Project Overview on Unreal Engine
04:35 Lighting
5:40 Lightmaps
6:42 Materials
7:38 Cinematics
10:19 Good Bye
#Unreal #RayTracing #Lightmass #GPULightmass #Luoshuang @Unreal Engine
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