PATH of EXILE 2: Taking More RISKS to Make the Best ARPG Campaign - Exclusive Interview PART 2
On my recent trip to the Grinding Gear Games studio I had a chance to interview Mark and Jonathan, game designers on Path of Exile 2 as well as play the game for a extended session - In part 2 we talked about campaign design, gear progression, taking risks and making the best leveling experience for the widest range of players.
Part 1:
ZIGGYD Live on TWITCH:
Thanks to GGG for covering flights and Jonathan for sharing his home with my family for my stay - it would not have been financially viable to do this trip otherwise.
Timestamps:
0:00 - Overhauling the Game Again and Again
1:49 - Being Unafraid to Take Risks
3:34 - Flasks Charges From Monsters Reconsidered
4:56 - Checkpoints
6:14 - Chris Wilson on Flasks
6:36 - Leveling Skills Through Drops
12:18 - Making Support Gems Meaningful
16:31 - Attribute Requirements
18:05 - More Impactful Attributes
20:57 - Gold & Gear Progression
23:02 - Subtle Deterministic Loot Drops
24:08 - Secret Loot Areas
24:27 - How Exploration Helps Progression Balancing
25:08 - Secret Quests
26:45 - “Unique“ Rare Monsters
28:35 - Making EVERY Area Interesting
30:27 - Making Campaign Reruns Better
32:14 - Doing Procedural Generation Right
33:09 - Giving Players the Loot They Need
#pathofexile2 #pathofexile
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