In this video we create a realistic looking copper material in Blender 2.8 Cycles AND Eeevee using the new Ambient Occlusion node.
Full Tutorial:
00:18 Reference images
00:31 3D scene setup
01:08 Copper material
02:53 Patina material
03:27 Mixing materials (new AO node)
04:50 EEVEE
06:24 Animation rendered in EEVEE
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3D-Model:
Tools used in this video:
Blender
Blender 2.8 Alpha 2
My gear:
2.8 EEVEE Playlist:
Cycles Playlist:
Other videos for you:
“Practical UV-Mapping“:
“Blender Hard Surface Modeling Tips, Tricks and Time-Lapse“:
“Copper Material in Blender 2.8 Cycles EEVEE“:
“Particle Systems in Blender EEVEE 2.8 Alpha 2“:
“Blender Principled Volume for Easy Fire Smoke in Cycles“: https://yo
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