Create photoreal cinematics in UE4: Rebirth tutorial

This in-depth tutorial goes through the entire production process for ‘Rebirth’, a cinematic produced by Quixel using Unreal Engine 4. Beyond its visual process, Rebirth serves as a benchmark and kickstarter for virtual production workflows. Read more about the project on Medium: Watch Rebirth: Explore the Megascans assets used in Rebirth: Music: “Away”, by Meydän, is licensed under CC by 4.0 More from Joe Garth at: 1. Asset set-up 03:05 2. Composition 07:12 3. Lighting 15:27 4. Atmospherics 21:19 5. Post-processing 25:06 6. Color grading 32:08 7. Virtual cameras 36:55 8. Final output 38:32
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