Phoenix FD 3.0 Request Tut - Low Res Smoke Blast

Creating a blast wave such as this one Using an emitter with a discharge modifier pointing the discharge downwards along the negative Z axis. Surface force discharge with high velocity for 10 frames and then letting the smoke do its thing :) Temperature can eventually be enabled for rendering as well. This low resolution version was meant to be simulated by the DEMO version as well.
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