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In this C4D tutorial we’ll create a super realistic skin material in Redshift, focusing on subtle and accurate attention to details and using the fundamentals of PBR materials and subsurface scattering.
Model used:
00:00 Intro
01:06 Scene Setup
01:40 Loading Textures
02:17 Adding Albedo
03:32 Adding Specular
03:59 Adding Subsurface Scattering
04:58 Adding Normal Map
05:22 Creating a Scatter Map
06:50 Adding Secondary Specular
08:06 Adding Sheen
09:43 Adding Displacement
11:01 Testing with Different Lights
12:02 Outro
#cinema4d #redshift3d #skin #character
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