Destroying some Voxel Pumpkins with my Pet Wolf

Follow me on Twitter for updates: This is the final installment of the mini videos teasing some of the features I’ve been working on, this time including object fracturing, a WIP voxel character animation system, new path tracing (still working on the denoiser), day/night, some new terrain generation that gives me more control, and improved scene composition. Next video I’ll be giving a long showcase of everything in the engine, showcase the water physics, and talk about the game this is turning into.
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