Water Wheels, Motor Concept, and Dynamic Object Building
Somebody printed YouTube comments on these water wheels...
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This video is showcasing creating dynamic rigid body objects that update in real time, react to water, can be destroyed, and can have constraints attached to them. A nice UI will help make this easier to work with. I considered having a separate in-game window where you don’t have to deal with physics while building objects, but in-game building would encourage users to build construction rooms with benches and ropes to attach to objects. I feel it’ll get met with mixed reactions at first, but hopefully grow on people as the system matures.
This also showcases a motor concept test where a water wheel is hooked up to a gate. Of course this gate and the water wheels are simple objects that I threw together, but you can create whatever you want. The text, although a joke, was meant to show that you can modify stuff down to the single voxel. Mass distribution
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