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PS4: 900p/~45fps
PS4 Pro:
Resolution Mode: 2160p/~30fps
Performance Mode: Dynamic 1080p/~60fps
PS5:
Resolution Mode: 2160p/~60fps
Performance Mode: Dynamic 2160p/60fps
- All versions use the same temporal reconstruction technique for resolution that we saw in RE Village. PS5 runs at an average of 1872p in performance mode.
- The PS5 version has an advantage in almost all graphical settings. Animations, textures, LOD, lighting, shadows, post-processing effects... Although the oldgen version maintains an acceptable visual quality.
- PS5 Resolution mode activates Ray-Tracing by default, but we can enable/disable it even if we choose Resolution or Performance mode.
- Ray-Tracing improves the overall lighting of specific areas and reflections as we saw in Resident Evil Village. Its use is quite anecdotal.
- On PS5 it is possible to activate a graphics option that improves the physics of Leon’s hair and other characters/animals. However, this option causes integration problems with the lighting in certain areas. I recommend not activating this enhancement for now.
- PS4/PS4 Pro remove the shadow casting of some elements and light points (especially indoor lamps).
- The oldgen versions present some problems in texture loading.
- Loading times are 5 times faster on PS5.
- General audio uses quite aggressive compression on PS4/PS4 Pro.
- The PS5 version supports VRR, although it does not exceed 60fps in any mode.