UE5 + Redshift SubSurface Scattering = Awesome!

In this video, I will show you how to use Unreal Engine 5 and Redshift to create realistic and stunning subsurface scattering effects for your materials. Subsurface scattering is the phenomenon where light scatters as it passes through a translucent or semi-translucent surface, such as skin, wax, or marble. This effect can add a lot of realism and depth to your materials, especially for organic and soft objects. Join this channel to get access to the perks: My New School Of Motion Course “Unreal Engine for 3D Artists“ ➜ My New FREE Unreal Engine 5 Course ➜ Buy Winbush a Coffee 😉 ➜ Ko-Fi: ----------------------------------------------- WINBUSH DEALS FOR YOU with my Affiliate links! ----------------------------------------------- Buy anything from the Pixel Lab store below I partnered with Ekster to give you an exclusive discount. Enjoy up to 25% off using my code or affiliate link You can now go to my Amazon Storefront to see what I use: More about Unreal Engine @UnrealEngine More about Redshift @RedshiftRenderer More about Cinema 4d @MaxonVFX FOLLOW ME ON SOCIAL MEDIA: ➜ Instagram: ➜ Twitter: ➜ Twitch: ➜ ArtStation: #unrealengine5 #redshift3d #cinema4d 0:00 What up what up 0:14 RedShift SSS 2:40 Cinemaware 4:13 Unreal Engine SSS-
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