The Tragedy of Halo 3: ODST | Game Maker’s Toolkit

Halo 3: ODST was a bold move for Bungie. A non-linear and open world Halo game, with a melancholic vibe and without Master Chief. In some ways it was wonderfully clever, in other ways it fell on its face. Let’s explore the highs and lows of this forgotten game. Support Game Maker’s Toolkit on Patreon - Have Mark talk at your studio, university, or event - Sources The Making of The Legend of Zelda: A Link to the Past | Shmupl
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