Github repo:
All textures taken from
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Resources:
for this I basically had to transform my blender knowledge into godot
so
and also
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sorry for the voice inconsistencies and anything else that might’ve annoyed you
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video chapters :
0:00 - Intro
0:36 - Scene set-up
1:59 - Adding direct variations
5:39 - Changing HSV
7:03 - Manipulating the UVs
8:55 - Rotating UVs nodes
10:36 - Rotating UVs code
12:35 - Rotating by noise
13:58 - Hiding seams
15:14 - Randomize scaling
15:30 - Tangent
15:50 - Bye