Hiding texture repetition in Godot 4 | Tutorial

Github repo: All textures taken from _______ Resources: for this I basically had to transform my blender knowledge into godot so and also _______________ sorry for the voice inconsistencies and anything else that might’ve annoyed you _______ video chapters : 0:00 - Intro 0:36 - Scene set-up 1:59 - Adding direct variations 5:39 - Changing HSV 7:03 - Manipulating the UVs 8:55 - Rotating UVs nodes 10:36 - Rotating UVs code 12:35 - Rotating by noise 13:58 - Hiding seams 15:14 - Randomize scaling 15:30 - Tangent 15:50 - Bye
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