In this video I show you the basic sculpting process of the stylized hardsurface axe with Blender . I voxel remesh parts of the base mesh to use them for sculpting.
Then I use the brushes draw sharp, clay strips, pinch and scrape to add details to the mesh and to give it a stylized look and feel.
For the blade I use a subdivision surface modifier before I voxel remesh so that I get a very crisp, smooth and polished surface.
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Production Music courtesy of Epidemic Sound:
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