Building a Flowmap Shader in Blender using Flowmap Data from Houdini
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00:00 Intro
00:43 SideFX Labs Tools in Houdini
01:00 Building the Flowmap
01:35 Painting the Flow
02:05 Colors from Vectors
02:50 Exporting the Flowmap
03:35 Building the Blender Shader
04:00 Loading the Flowmap
04:23 Building basic Advection
06:55 Animating the Advection
08:48 Second offset Animation
10:00 Blend the Animations
10:30 Controlling the Blend
11:50 Noises instead of Textures
14:00 Loading a HDRI
Today for a game related topic: Flowmaps. These can be used to fake flowing liquids inside of a quickly executing shader. We’ll create a flowmap in Houdini using the SideFX Labs tools in this Tutorial and then move over to Blender to build an animated shader that advects a texture using the vectors from the map.
Download the Shader file:
The scanned Rock Assets:
Here you’ll find the free HDR file:
http
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