Create a Procedural Hatching Shader in Blender Cycles
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00:00 Intro
00:45 Starting to build the shader
01:00 Procedural Lines
05:05 Recreating Dot-Product Lighting
06:15 Dot Product Lighting Theory
07:00 Implementing Dot Product Lighting
09:00 Combine Shading and Lines
11:35 Rotate the Lines
12:39 Create a Background
13:43 Make it pretty
Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the dot product.
Download the Shader file:
Mary of Pieta 3D Scan:
Here you’ll find the free Old Industrial Hall HDR file:
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