Create a Procedural Hatching Shader in Blender Cycles

Support us on Patreon: 00:00 Intro 00:45 Starting to build the shader 01:00 Procedural Lines 05:05 Recreating Dot-Product Lighting 06:15 Dot Product Lighting Theory 07:00 Implementing Dot Product Lighting 09:00 Combine Shading and Lines 11:35 Rotate the Lines 12:39 Create a Background 13:43 Make it pretty Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the dot product. Download the Shader file: Mary of Pieta 3D Scan: Here you’ll find the free Old Industrial Hall HDR file:
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