Blender Tutorial: Noise Advection with Geometry Nodes
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Advecting points through vector fields is often handy for different purposes. It can be used to visualize noise fields or vector volumes or just to create some beautiful abstracted graphics. Follow Manuel in this tutorial, while he hacks Geometry Nodes to make iterative advection along vectors possible.
Download Scene File:
00:00 Intro
01:02 Start the Setup
01:39 Move Points by Noise
03:49 Build the Point Advection
10:10 Create an Iteration Group
15:04 Use a rectangular Spline Bundle
18:14 Make a volumetric Spline Bundle
19:54 Create Geometry for the Splines
20:10 Colorize the Splines
26:00 Finishing Touches