Blender Tutorial: Noise Advection with Geometry Nodes

Support us on Patreon: Advecting points through vector fields is often handy for different purposes. It can be used to visualize noise fields or vector volumes or just to create some beautiful abstracted graphics. Follow Manuel in this tutorial, while he hacks Geometry Nodes to make iterative advection along vectors possible. Download Scene File: 00:00 Intro 01:02 Start the Setup 01:39 Move Points by Noise 03:49 Build the Point Advection 10:10 Create an Iteration Group 15:04 Use a rectangular Spline Bundle 18:14 Make a volumetric Spline Bundle 19:54 Create Geometry for the Splines 20:10 Colorize the Splines 26:00 Finishing Touches
Back to Top