Making of 3D Female Portrait | Maya - ZBrush - MARI - Substance Painter - Wrap - Arnold

Thanks for stopping by. This is a 3D Character development breakdown of a Female Portrait in CG. I’m sharing the major milestones of sculpting the head and costume design in ZBrush and retopology in Maya. Then, texture the head in MARI using Texture XYZ VFace maps, the costume in Substance Painter, and Facefrom Wrap to transform the VFace head to a new topology. We will take a look at my Arnold shaders in Maya and finally assemble it all in Nuke. I hope you’ll enjoy it. John More character posts and tutorials will be available soon on my social media. Stay in the loop: Instagram: Facebook: Artstation: Website: Timecodes 0:00 Sculpting the Head 3:33 Face Re-Topology 5:24 Sculpting Costume 5:59 Costume Re-Topology 6:37 Sculpting on Clean Mesh 7:12 Texturing the Eye 8:02 Topology Transfe
Back to Top