Houdini Tutorial: Creating An Abstract Wire Sculpture
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One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane.
00:00 - Intro
00:23 - Base Setup
01:48 - VDB Triangular Remeshing
02:55 - Measuring Curvature Gradient
04:00 - Orthogonal Vectors Using Cross Product
06:36 - Scattering Points Onto Edges
09:32 - Setting Up Advection Solver
12:40 - Points to Lines
13:15 - Width Attribute For Rendering
14:35 - Setting Up Octane Render
17:17 - Infamous Last Words
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