Texturing Realistic Creature in MARI - Zorak Chapter Two - Texture and Lookdev - Maya and Arnold

Hi! Welcome to Chapter Two of Creating the Creature Zorak. In the first chapter, I went through my process of creating the creature in Zbrush and Maya and rendering the final work in Arnold Renderer. In this tutorial, I will texture the character in MARI then lookdev and render the final character in Maya and Arnold. I hope you’ll enjoy this final chapter. Thank you. John ______________________________________________________________________ More character posts on my social media in the links below Instagram: Artstation: Facebook: Website: _______________________________________________________________________ Timecodes 0:00 Intro 00:21 Import Lores and Hires Mesh 01:51 Baking Mesh maps 03:25 Teleport Node 03:50 Skin Mask IDs 04:20 Building MARI Template 04:41 Skin
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