Guardians of the Galaxy Vol. 3 | VFX Breakdown | Framestore
For Guardians of the Galaxy Vol. 3 we delivered 1200 shots of what James Gunn has described as “some of the best VFX work ever seen.“
This show-and-tell reel highlights some of the film’s incredible character animation, photoreal creature work, stunning environment builds and FX-laden action sequences.
As the film’s heart and soul, Rocket Raccoon was very much front and centre. While we’d given Rocket his big screen debut and worked on him several times since, Vol. 3 demanded a very different approach. Each phase of his life from kit and adolescent to the his grizzled modern-day incarnation called for a different looks and physiologies, as well as subtly changing character traits, emotions and behaviours. His transformation from quadruped to biped required a very literal evolution, while nuanced character animation was required to show an arc from youthful joy and innocence to suspicion, wariness and cynicism.
Similarly, space dog Cosmo required utter photorealism
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