TIMELAPSE Game Asset SciFi Phone Booth | Autodesk3dsMax/SubstancePainter

Download all the original scene files and full tutorial on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Aravise Red Hector Cuevas Coon Vault Saleh Oppressor Craig Guy Ninja_Meowster Aldeir Silva Lee Todd 木葉 Dragoslav Vugdelija Abril Sepulveda 玑 南 In this video I’ll show you the complete workflow on how to model, unwrap, a SciFi Phone Booth in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Follow me: Artstation: Behance: Facebook: Pinterest:
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