Character Design for Blender - Chapter 3: Sculpting details
Chapter 4 (free):
Gumroad (paid) :
Blender Market (paid):
The third chapter in the “Character Design for Production“ tutorial series.
In this series we create a character from scratch, all the way through modelling, sculpting, texturing, rigging and animation.
In this lesson, we begin sculpting in the major landmarks for our character’s head.
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