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00:50 - Start Building
01:38 - Distributing the Base Points
02:10 - Current Frame Number inside of GN
02:57 - Animate the Points
06:25 - Additional Rotation
09:00 - Instance Objects to the Points
10:20 - Build The Central Sphere
10:53 - A Distance Function
11:20 - Visualize
12:43 - Displace
15:58 - Add Vertex Color
16:39 - Build the Shader
The development of Geometry Nodes inside of Blender does not slow down. Recently they added support for vertex normals on input meshes. Manu guides you through the stages required to build this space orb effect that relies on vertex normals. You’ll learn some procedural animation along the way, too.
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