Blender Geometry Nodes: Vertex Normals - Alien Orb

Support us on Patreon: 00:50 - Start Building 01:38 - Distributing the Base Points 02:10 - Current Frame Number inside of GN 02:57 - Animate the Points 06:25 - Additional Rotation 09:00 - Instance Objects to the Points 10:20 - Build The Central Sphere 10:53 - A Distance Function 11:20 - Visualize 12:43 - Displace 15:58 - Add Vertex Color 16:39 - Build the Shader The development of Geometry Nodes inside of Blender does not slow down. Recently they added support for vertex normals on input meshes. Manu guides you through the stages required to build this space orb effect that relies on vertex normals. You’ll learn some procedural animation along the way, too.
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