How to Texture a basemesh in substance painter
In this video, I’ll show you how versatile basemeshes can be for prop texturing, prop design, and even production work. I start by explaining how I use basemeshes to streamline my workflow. Then, we’ll dive into creating a glass shader in Marmoset Toolbag—super easy and fun! I’ll also give a brief explanation of the resources we can create and use in Marmoset.
Next, we move to Substance Painter, where I create two different surfaces: a weathered metal surface using the Matfx Rust filter, and a sleek carbon fiber surface. To speed up the process, I use some smart materials from our collection.
Basemeshes are simple and lack fine details, so I’ll show you how to use hardsurface alpha to add interesting details and elevate the look of your project. Finally, I break down the structure of the project so you can easily follow along and replicate it.
Check out the products used in this video:
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