Extremally fast Edge map in Blender (for edge wear effects)
Very fast and accurate method without need to cleaning. Works with all messed boolean maded geometry. If you need to create sci-fi assets or other stuff for fast, enjoy it! It’s really save a lot of time
How it’s works:
1. Create Bevel node in shader editor
2. Compute Dot Product with source normal
3. Correct with Color Ramp
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