Hardsurface sculpting in Zbrush: 12 techniques you need to know!
Timestamps:
0:01 Smooth Groups Zremesher Zmodeler
4:11 Quick Boolean with Dynamesh
5:51 PolygroupIt Panel loops
9:37 IMM Curve Brush Boolean
12:05 Group Loops
13:26 Masking options
16:49 Clip/Trim/Slice Brushes
19:13 Deformation
21:51 Topology Brush
22:34 Zsphere Retopology
24:21 Arraymesh ( Trim hole)
27:22 Additional useful Brushes
The goal with this video was to have a more or less comprehensive hardsurface technique collection and I tried to include as much as possible. If you have any technique that could be added please let me know!
As this is the first video, I am aware there has a lot of improvement in terms of sound and editing quality as well as content in general to be made. If you have feedback or video suggestions I would really appreciate it. Some ideas I have are sculpting anatomy/face, texturing with Polypaint or Substance Painter, Marvelous Designer or anything character or art fundamental related. Is that something you would
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