Overview: Creating ‘Ninety Days’ in Unreal Engine 5

Ninety Days was an illustration of what has now become possible. Never before has turning an idea into unique 3d environments felt so straight forward. The Ninety Days in Unreal Engine 5 project kicked off with just three core artists and a simple concept: make something beautiful and inspiring, keep it real-time, and if possible, build each environment in just three days. We wanted to see what was possible when you pair the world’s most open and advanced real-time 3D tool with Quixel Megascans, as well as assets from both Sketchfab and the Unreal Engine Marketplace. We heard your requests — so we made sure to bring you step by step tutorials taking in a bird’s eye view on the what, why and how of Ninety Days. This is the first video in a series of accompanying tutorials and we are very much looking forward to sharing what we’ve learnt with you in a practical approach over the following videos — inspiring you to go out and make amazing worlds. Watch the full Ninety
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