A Better way for UI Communication | Unreal ViewModels
If you are wondering, what is a better way to communicate data between gameplay code and UI? Is there is a better alternative to property binding, getting all actors or all widgets of class? How can utilize Event-Driven UI in Unreal? What are Viewmodels and How to use them? Then this video is for you!
We’ll go over How to create view models in C and Blueprints. The different ways to create them. What are View Bindings, how to use them and what are some of the viewmodel Caveats?
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Timestamps:
00:00 Intro
01:20 Creating a View Model
04:16 Initializing a View Model
08:12 View Bindings
09:09 View Model Caveats
10:24 Outro
Credits:
Music by Arcee on Soundcloud -