Introduction to Shaders With Cocos Creator - Use a Noise Map to Make a Dissolve Texture (7/10)

This series is built to help Cocos Creator developers and game developers to understand how to use shaders in their game. We won’t be doing a deep dive into building your own, but we will help you to understand and easily edit them to build the desired looks you want for your game. In this episode, we try to modify the custom effect to achieve the texture dissolving effect. We’ll do this by using a noise map that will mark which pixels are displayed and which pixels disappear. If you would like to build games, come try Cocos Creator, our open-source game engine for both 2D and 3D games: For more details, follow our forum post: Important Content References: Pass optional configuration parameters:
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