Unreal Engine 4: RTS :: Ep16 - Construction Time

Hey everyone, in this episode we setup the foundation for our construction process. By the end of the episode, you will be able to spawn your building, place it in the world and have it spawn the actual building after our designated “Construction Time.“ This is the base foundation we need before we start adding our NPC and doing some base AI work! I also take a few minutes at the beginning to talk about my process for deciding how I’m going to progress my game when I’m building it and give you guys some
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