Intro to Physically Based Lighting and Cinematics - Lighting for Videogames

This video has a follow-up: Full Playlist: ============================================================= Remember to join my Discord to have a direct channel of communication with Eros! Discord: Patreon: ============================================================= EROS CONTACTS: LinkedIn: Artstation: Instagram: ============================================================= TIMESTAMPS AND LINKS TO RESOURCES MENTIONED: 00:00 - Intro 1:23 - Eros Presentation The controversial Meerkat re-lighting: Meerkat re-lighting Breakdown: 8:49 - Format Overview 12:01 - What’s a Lighting Artist? 18:16 - VTA Light setup 21:31 - Eros Light setup start 26:13 - PBL and tonemapping 35:34 - Local exposure and light perception Lottes Tonemapping Presentation: 37:52 - PBL Values and Camera Exposure God of War Local Exposure Research: Unity Physical Lights Values: @14.0/manual/ 46:14 - Base Color importance 52:04 - Raw image manipulation 52:05 - Cons of not using a PBL approach 56:17 - A hint about Human Eye Exposure Behaviours 59:05 - Game Test Case Scenario 1:06:17 - Discord Server Q&A Announcement 1:08:25 - Intro to the “Lighting for Cinematics“ section 1:09:33 - Performance Check 1:13:15 - Overview of the PBL setup 1:21:27 - Start of the 3 Point Light Setup Cinemill lights: 1:31:17 - Real Photography Comparison 1:36:58 - The concept of Rim Lighting and Silouhette 1:39:46 - What’s a 3 Point Light Setup? 1:42:24 - Finish up the Light Setup 1:46:52 - Usage of the Fill Light for Specular Details 1:50:42 - Tuning Lights when working with PBL 1:54:09 - Final Post-Processing on the Final Image 2:03:08 - Final Thoughs 2:04:26 - Info regarding the next episode and Outro
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