Here is a modeling timelapse showing the process of blocking the Dragonfly character for layout use.
The blocking stage focuses on translating 2d images to 3d model: matching design, keeping topology as light as possible to defining model’s scale/form/proportions/silhouette, working through the entire character as a whole rather than focusing on completing one particular area at a time.
Once blocking is approved and proportions are locked, finalizing stage will follow: focusing on topology refinement for
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