Counter-Strike Deathmatch with Large-Scale Behavioural Cloning
Gameplay demos from paper “Counter-Strike Deathmatch with Large-Scale Behavioural Cloning“
Tim Pearce, Jun Zhu - Paper link:
0:00 Intro
1:35 Aim train mode
2:38 Deathmatch mode, easy setting
4:00 Deathmatch mode, medium setting
5:00 Deathmatch mode, human setting
Highlights/lowlights
1:55 Tracking occluded enemy
2:48 Ignoring long range enemy
3:00 Multikill
3:10 Not responding to red damage bar indicator
3:12 Jumping and running along ledge
4:08 Precise aim kill
4:17 Spots respawning enemy (and subsequently forgets)
4:50 Jumping over obstacles
5:10 Winning firefight with human at medium range
5:12 Sensible reloading strategy
5:40 Ignoring enemies
5:56 Needlessly firing at dead enemy
6:13 Triple checking area needlessly
6:34 Fast reaction to close range human enemy
Twitter: @Tea_Pearce
2,099 views
16
1
2 months ago 00:07:00 1
This Is What 1K Hours of CS:GO On Controller Looks Like...
2 months ago 00:00:21 20
Сожри Меня CS 1.6 | Eat Me #cs16 #кс16 #zm
2 months ago 00:02:27 1
Deathmatch Handcam ❤️ 240Hz
3 months ago 00:01:30 13
The secrets on zm_battle_yard | Секреты на zm_battle_yard CS 1.6