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We talk to the team at Arkane Austin about the design of their immersive sim cult classic, Prey.
Noclip’s work is 100% crowdfunded.
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Edited, Filmed & Colored by Jeremy Jayne
Written & Hosted by Danny O’Dwyer
Gameplay Capture by Frank Howley
Captions by Megan Carnes
0:00 - Intro
1:58 - Why call it “Prey“
7:22 - Creating the Space Station of Talos 1
22:22 - Managing Player Choice
31:15 - The Mimic
37:06 - Trouble with GLOO Cannons
43:45 -