Better Event Systems With Scriptable Objects - Singletons Can Get In The Bin

Using Scriptable Objects we can build better, more scalable event systems in Unity and reduce the amount of dependency we have on Scriptable Monobehaviours that have to sit in the scene and move between scenes. 📁 Get access to my tutorial project files over on Patreon: 💬 Join in with the Blender and Game Dev conversation over on The Creative Magpie Discord Server: --- VIDEO RESOURCES --- Unity Scriptable Objects Video: Singleton Pros and Cons: Singleton Cons: Unity ChopChop: ❤️ Find me elsewhere on the internet: Gumroad: Twitter: Instagram: &#
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