Game Maker’s Toolkit - Point and click puzzle design

Point and click adventures get a bad rap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to stop you racing towards GameFAQs. .: let’s talk about how brilliant Day of the Tentacle is for 10 minutes. (Including some potential puzzle spoilers, if you haven’t played it). Follow me on Twitter - Support Game Maker’s Toolkit on Patreon -
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