Automotive - Experiment on Realtime Reflections & Shaders (Unity 2018.3, No RTX / Raytracing)
This is an experimental project made using Unity 2018.3 HDRP inspired by their BMW demo. The goal of this project is to try realtime reflections without using RTX or raytracing.
[ 60 FPS on Intel i7 6700K & Nvidia GTX 1060 6GB.]
Special thanks to Farhad Chowdhury for music suggestion and camera tips.
Artstation link:
References:
* Video used in background billboard:
* Car Model from
21 view
828
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