Global Illumination in Tom Clancy’s The Division

In this 2016 GDC talk, Ubisoft’s Nikolay Stefanov describes the dynamic global illumination system that Ubisoft Massive created for “Tom Clancy’s The Division. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our this 2016 GDC talk, Ubisoft’s Nikolay Stefanov describes the dynamic global illumination system that Ubisoft Massive created for “Tom Clancy’s The Division.“
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