Create a Sand Dune Shader Graph in Unity URP! No Textures Needed! ✔️ 2020.3 | Game Dev Tutorial

✔️ Works in 2020.3 In this video, I show how to create a sand dune material using Unity Universal Render Pipeline (URP) Shader Graph! There’s no textures required - instead I use various functions to construct the needed shapes. The finished graph includes color, shines, and a normal map. In fact, I go over a way to create a smooth normal map from a generated height map. 👋 Subscribe for weekly game development videos! ► 👑 Join my Patreon for extra influence over topics, early access to videos, downloadable project files, and more! ► 🔗 Check out my website for a searchable list of tutorials! ► 🔴 Twitch ► 🐦 Twitter ► 🎮 Discord ► 📸 Instagram ► 👽 Reddit ► 🎶 TikTok ► @nedmakesgames ☕ Ko-f
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