Face Rigging in Maya - Part 3

In this five part series we will be looking at using Maya’s utility nodes to create a detailed facial rig, while also using a combination of joints and blendshapes. In this third video we discuss the joint positions and setup before starting to drive the face using the controls. This tutorial was originally featured in issue 211 of 3DWorld magazine. Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe.
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