Face Rigging in Maya - Part 4

In this five part series we will be looking at using Maya’s utility nodes to create a detailed facial rig, while also using a combination of joints and blendshapes. In this fourth video we begin to connect the mouth controls to the joints using the condition and multiplyDivide nodes. This tutorial was originally featured in issue 211 of 3DWorld magazine. Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe.
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