In this video, we dive into Perlin noise, a gradient noise function primarily used in computer graphics for producing natural-looking procedural content like terrains and textures. We break down its layered structure, explore the importance of octaves, and guide you through the algorithm and its C implementation. Finally, we sample the noise function and display a preview using SFML (SFML Visual Studio Installation Guide: ).
Final code:
Random Gradient Function Solo Code:
Contact: IG: @xzips Discord: mr_io
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