This video shows the process of creating Unreal Minecraft-like cubic World in Unreal Engine 4. You need to know It cames from where I had this Live stream and not everything is perfect like local recording. The video has small cuts but probably You may want to skip some boring parts :) Have fun.
More info, result and the download link:
All parts:
1 - generating endless world
2 - c project set
3 - voxels generation (from 3ds)
4 - set up the Simplex Noise
5 - creating the terrain
6 - set voxel material
7 - different voxel types
8 - BSP - making weapons
9 - prototypying character
10 - adding / removing voxels ⌫
11 - spawning trees (voxels)
12 - custom elements - grass, flowers (instances)
13 - graphic look - post process effects
14 - inventory
15 - particles, effects, sounds
16 - gui / menu
If You want more streams - making prototypes please suggest what would You like to watch in the comments below.
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