NVIDIA’s New Tech: Ray Tracing Supercharged!

❤️ Check out Lambda here and sign up for their GPU Cloud: The free light transport course is available here - let me know if you enjoyed it! ReSTIR improvements: Code: Displacement mapping improvements: Real-time: Shadertoy implementation: Cloth rendering low memory paper: Ray Tracing for Displacement and Shell Help developing LuxCoreRender! - More on displacement mapping (not the first work on it, but a great report): 📝 My latest paper on simulations that look almost like reality is available for free here: Or this is the orig. Nature Physics link with clickable citations: 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Alex Balfanz, Alex Haro, B Shang, Benji Rabhan, Bret Brizzee, Gaston Ingaramo, Gordon Child, Jace O’Brien, Jie Yu, John Le, Kyle Davis, Lukas Biewald, Martin, Michael Albrecht, Michael Tedder, Owen Skarpness, Richard Putra Iskandar, Richard Sundvall, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Tybie Fitzhugh, Ueli Gallizzi. If you wish to appear here or pick up other perks, click here: Thumbnail background design: Felícia Zsolnai-Fehér - Károly Zsolnai-Fehér’s research works: ~zsolnai/ Twitter: #nvidia
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